Toss Up Competition
Description and Overview
VEX Toss Up is played on a 12 ft x 12 ft foam-mat, surrounded by a sheet-metal and lexan perimeter. There are two zones and two goals, which teams can score calls into, along with two hanging bars for robots to hang off of. The field is divided by a bump and a trough, with various openings to allow for robot passage.
Matches are played on a field set up as illustrated (in the attached documentation). Two Alliances - one "red" and one one "blue" - composed of two teams each, compete in each Match. The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With a Ball, at various heights, off your colored Bar at the end of the match.
A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
There are a total of twenty (20) BuckyBalls, ten (10) red and ten (10) blue, eight (8) Large Balls, four (4) red and four (4) blue available as Scoring Objects in the game. Each Robot will have one (1) BuckyBalls available as a Preload. Sixteen (16) BuckyBalls and all eight (8) Large Balls will start at designated locations on the field.
Scoring
Toss Up Manual
VEX Toss Up is played on a 12 ft x 12 ft foam-mat, surrounded by a sheet-metal and lexan perimeter. There are two zones and two goals, which teams can score calls into, along with two hanging bars for robots to hang off of. The field is divided by a bump and a trough, with various openings to allow for robot passage.
Matches are played on a field set up as illustrated (in the attached documentation). Two Alliances - one "red" and one one "blue" - composed of two teams each, compete in each Match. The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With a Ball, at various heights, off your colored Bar at the end of the match.
A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
There are a total of twenty (20) BuckyBalls, ten (10) red and ten (10) blue, eight (8) Large Balls, four (4) red and four (4) blue available as Scoring Objects in the game. Each Robot will have one (1) BuckyBalls available as a Preload. Sixteen (16) BuckyBalls and all eight (8) Large Balls will start at designated locations on the field.
Scoring
- A BuckyBall Scored in the Middle Zone is worth one (1) point for the Alliance of the color of the BuckyBall
- A Large Ball Scored in the Middle Zone is worth one (1) point for the Alliance of the color of the Large Ball
- A BuckyBall Scored in the Goal Zone is worth two (2) points for the Alliance of the color of the BuckyBall
- A Large Ball Scored in the Goal Zone is worth five (5) points for the Alliance of the color of the Large Ball
- A BuckyBall Stashed in a Goal is worth five (5) points for the Alliance of the color of the BuckyBall
- A Large Ball Stashed in a Goal is worth ten (10) points for the Alliance of the color of the Large Ball
- A Robot that is Low Hanging is worth five (5) points for their Alliance
- A Robot that is High Hanging is worth ten (10) points for their Alliance
- A Robot that is Hanging With A Ball is worth ten (10) additional points for their Alliance, on top of the points earned for Hanging
- At the end of the Autonomous Period the Alliance with the most points receives a ten (10) point bonus.
Toss Up Manual