Swept Away Competition
VEX "Swept Away" Robotics Competition
Description and Overview
1. Robots compete two-on-two in the VEX 8’ x 8’ arena, which is divided in half by a 12” tall wall.
2. At the center of this wall are two 18” tall trapezoidal shaped goals, one on each side of the wall. There are also two 4” tall slots along the base of the wall.
3. Two robots are placed on each side of the arena with twelve small foam soccer balls and six foam footballs.
4. Robots can dump footballs over the 12” tall wall. They can also roll soccer balls through the slots, dump them over the 12” wall, or dump them into the 18” tall goals.
5. The object of the game is simple: Get as many balls onto your opponent’s side of the field as possible during a two-minute match.
6. At the end of the match, referees will count the total balls on each side of the field. You get points based on what is on the opponent’s side. Alternatively, you score whatever is left on your side and the smaller is the score here, the better. (It doesn’t matter if the balls started the match on that side, they still count!)
7. Every soccer ball on the opponent’s side of the field is worth 1 point. Soccer balls placed in the 18” tall goal on the opponent’s side of the field are worth 5 points. Footballs on the opponent’s side of the field are worth 3 points.
8. If all the balls in play end up on one side of the field, the match immediately ends. The team allies with all the balls shown on their side have been “SWEPT AWAY” and lose the match.
Swept Away Manual
Description and Overview
1. Robots compete two-on-two in the VEX 8’ x 8’ arena, which is divided in half by a 12” tall wall.
2. At the center of this wall are two 18” tall trapezoidal shaped goals, one on each side of the wall. There are also two 4” tall slots along the base of the wall.
3. Two robots are placed on each side of the arena with twelve small foam soccer balls and six foam footballs.
4. Robots can dump footballs over the 12” tall wall. They can also roll soccer balls through the slots, dump them over the 12” wall, or dump them into the 18” tall goals.
5. The object of the game is simple: Get as many balls onto your opponent’s side of the field as possible during a two-minute match.
6. At the end of the match, referees will count the total balls on each side of the field. You get points based on what is on the opponent’s side. Alternatively, you score whatever is left on your side and the smaller is the score here, the better. (It doesn’t matter if the balls started the match on that side, they still count!)
7. Every soccer ball on the opponent’s side of the field is worth 1 point. Soccer balls placed in the 18” tall goal on the opponent’s side of the field are worth 5 points. Footballs on the opponent’s side of the field are worth 3 points.
8. If all the balls in play end up on one side of the field, the match immediately ends. The team allies with all the balls shown on their side have been “SWEPT AWAY” and lose the match.
Swept Away Manual